Until you have been residing underneath a very soundproof rock, it has been arduous to overlook superhero films having considerably fallen out of favor with audiences and critics alike. Regardless of mounting a comeback of kinds with the one-two punch of “Thunderbolts*” and “The Implausible 4: First Steps” this previous 12 months, it is not precisely a state secret that Marvel Studios has fallen on arduous instances these days. Heck, ought to the final main blockbusters carry out as anticipated within the subsequent few weeks, there’s an opportunity that not a single movie centered on a cape-wearing character will crack the highest 10 highest-grossing films of 2025 — for the primary time in nearly 15 years.
Everybody from Martin Scorsese to Steven Spielberg have mentioned the decline of superhero films and what this says about our popular culture developments at massive, so why not throw James Cameron into the combination? The “Avatar” filmmaker is at present preoccupied with the approaching launch of “Hearth and Ash,” however that hasn’t stopped him from including his two cents on essentially the most urgent debate at present raging nowadays … although not as we’d’ve anticipated. Whereas making an look on Matt Belloni’s “The City” podcast, the director was requested why it looks like no person has jumped on board the 3D bandwagon first pioneered by 2009’s “Avatar.” In keeping with Cameron, this falls squarely on the 3D conversion developments — versus truly filming in native 3D — popularized by Marvel films:
“They’re doing it with conversion. So, your Marvel movies sometimes are launched in 3D by conversion. It sucks, I do know. And also you had different prime filmmakers [who] have been experimenting with it, like Scorsese and Ang Lee and so forth that really authored in 3D. And the result’s that their films, like ‘Prometheus’ and “Lifetime of Pi’ and ‘Hugo,’ look spectacular.”
The benefit of 3D conversion is not price creating an inferior product, in keeping with James Cameron
Naturally, by heaping reward on the 3D filmmaking of the most important administrators round, James Cameron mainly damns most Marvel Cinematic Universe films by omission. Given there hasn’t been a single Marvel film the place 3D truly felt very important and needed since 2016’s “Physician Unusual,” it is tough to dispute something Cameron is saying right here. To listen to him inform it, nonetheless, that is solely the tip of the iceberg. The bigger subject has to do with the studio’s total thought course of that feeds into this method, the place the perceived ease and effectivity of 3D conversion belies one thing way more regarding. As he put it:
“When the studio tells a manufacturing to shoot in 3D, [they believe] every part that goes incorrect on the film is 3D’s fault. So, that [narrative] creates a way, on the studio’s half over a interval of years, ‘We’re not going to mess with 3D, we’ll do conversion.’ Now, the problem is that, in truth, conversion prices extra money than the incremental price of taking pictures 3D — which isn’t zero, nevertheless it is likely to be two to 4 p.c of your whole manufacturing finances. It is not an enormous deal, versus cramming in a quick, unhealthy conversion into your publish schedule and spending 5 to eight million {dollars} doing that, good out the window to a conversion home, to get a mediocre-to-bad consequence that the filmmaker has not put into their authoring.”
In keeping with Cameron, the prevailing motivation behind this occurs to be precisely what’s plagued many a Marvel film. “The larger image is, that places the studio within the management place, proper?” he defined. “It simply shifts management from the filmmaker to the studio. That is what it is all been about.”
James Cameron is aware of what the ‘largest limitation’ on 3D truly is
For all of the studio machinations and inner politics concerned with making a film on the dimensions of the “Avatar” franchise, nonetheless, go away it to James Cameron to have his finger on the heartbeat of precisely why 3D hasn’t skilled the full-scale revolution that many people anticipated over 15 years in the past. Whereas there’s loads of blame to go round, maybe the best rationalization could also be the most effective one: Most theaters merely aren’t constructed for it. Elsewhere throughout his dialog with Matt Belloni on “The City,” Cameron provided up his principle on the “largest limitation” that plagues 3D to this present day:
“I believe the most important limitation on 3D has been mild ranges within the theater […] You will have 95% of theaters are [set at] inferior mild ranges — 95%, it is not a trivial quantity. So, you bought just a few premium screens and you’ll guess that, after we present [‘Avatar’] to the press, and we present it to the critics and all that, we ensure the sunshine ranges are there.”
Whereas Cameron would not fairly cite his sources on that determine, we’re assured he is not too far off the mark. That will remind you of when theaters needed to make hasty changes to accommodate for one more technological fad with excessive body fee (HFR) filmmaking, marketed for films such because the “Hobbit” trilogy, “Gemini Man,” and “Avatar: The Manner of Water.” However contemplating the prevalence of 3D, should not this be one other matter solely? It is mind-boggling that we may make it this far into the brand new period of digital filmmaking, but our theatrical infrastructure stays woefully ill-equipped to deal with the calls for of 3D. Hopefully, that continues to vary when “Avatar: Hearth and Ash” hits the massive display on December 19, 2025.

